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Keep the Parts Your Next Build Needs

Models, textures, and templates with real visibility control. Public in the library, or internal to the org.

What Assets Actually Does

  • Models, Textures, Templates

    File the 3D and media Studio can pull in, instead of hunting a drive every time you start a scene.

  • Public or Internal Only

    List an asset in the public library, or keep a rig inside the organization.

  • Licenses the Editor Already Offers

    CC0, CC BY, XRCL Standard, or Internal Use Only. Those are the four choices in the live editor.

  • Ready for Studio

    Start a scene from a template already sitting in Assets, then publish it to its own address.

Visibility and Licenses

These are the options the Assets editor already offers. Nothing here is illustrative filler.

Visibility

  • PublicListed in the public asset library
  • Internal OnlyWorkspace members only

Licenses

  • CC0
  • CC BY
  • XRCL Standard
  • Internal Use Only

Start Building in XR Creator Hub

Sign in with the same XR Community Library account. There is no second login.