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Build WebXR Scenes in the Browser

Import 3D, preview on desktop or in a headset, then publish to an address you can send to anyone.

What XR Creator Studio Actually Does

  • WebXR, Not a Download

    Studio builds A-Frame scenes that run on the open web. What you publish opens in a browser, so nobody has to install a client first.

  • Your Own 3D

    Import models, textures, and media, or pull a template from Assets. Internal org files stay internal until you change that.

  • Preview Where It Will Be Used

    Check the scene on the desktop, then enter it in VR or AR from the same session. You are not guessing scale inside a headset.

  • A Real Address at the End

    Publishing deploys the scene to its own host on xrcl.app. Every deployment counts toward the numbers in Analytics.

Import, Preview, Publish

  1. Import

    Bring in your models, textures, and media, or start from a template already sitting in Assets.

  2. Preview

    Check the scene in the browser, then step into it in VR or AR from the same session.

  3. Publish

    Deploy the scene to its own address on xrcl.app, then share the link anywhere.

your-scene.xrcl.app

Desktop or VR, Not a Phone

Studio needs a pointer, a keyboard, and real GPU headroom, or a headset browser with WebXR. On a phone Creator Hub greys it out. Everything else in Creator Hub works on a phone.

  • Desktop BrowserSupported
  • VR Headset BrowserSupported
  • Phone or TabletNot Supported

Start Building in XR Creator Hub

Sign in with the same XR Community Library account. There is no second login.